Out of Many, One
A new wave of game creators looks to the crowd
Play / 9 Oct 2012
The ascent of indie gaming is proof positive that gamers are hungry for titles born outside the established studio system. Now, there’s a new movement brewing in the games sector that’s celebrating an even more underdog approach to game creation and distribution. Indeed, crowdsourcing has hit the gaming industry, allowing fans to weigh in on everything from art design to soundtracks and publishing schemes.
Steam Greenlight:
Valve’s Steam platform was an early innovator in the now-established online game marketplace. Seeking to preserve its leadership status in the industry, the company launched Steam Greenlight, a new system that empowers the Steam community by enabling them to help select the games they wish to see released on the platform. The initiative, which is sort of like an online focus group, allows developers to post game information, screenshots and videos. Gamers then vote on their favorites, with their most oft-picked concepts rising to the top. Developers can also submit preview snapshots during the creation process, a strategic tactic that recalls Modcloth’s successful Be the Buyer program.
Puzzle Clubhouse:
Schell Games CEO Jesse Schell launched his company’s latest title, Puzzle Clubhouse, with the intent of doing for videogame creation what YouTube has done for filmmaking. The story-driven online game consists of monthly installments, each of which features puzzles that must be solved by players in order to get to the next one. But in a user-generated twist, players are also given the opportunity to vote on the direction of the game, as well as contribute their own stories, art, music, and even jokes. In creating the game, Schell, a former street performer, was inspired in part by the audience interaction inherent in improv comedy.
Gambitious:
More money has been pledged to Games projects than to any other category on Kickstarter this year, with Games funding alone totaling $50 million at last count. (In fact, Puzzle Clubhouse contributed $11,403 to that sum.) Potentially taking a piece of that pie is Gambitious, a new crowdfunding platform for videogames. The company differs from Kickstarter in that it doesn’t allow just anyone to post a project. Rather, it meets with all creators to confirm that they have not only ambition but also a viable business plan. Gambitious is currently open to developers and publishers in the European Union, but plans to be available in the U.S. soon.
 
©The Intelligence Group